Hi! I’m Nicolas

I’m a Senior VFX Artist with extensive experience in videogames, film and TV.
Have a look at my most recent reel!

I’ve been lucky enough to work on some pretty cool stuff:


While I developed a big part of my expertise during my years in film/TV VFX production using Houdini, I have since 2020 developed an extensive knowledge of Unreal’s workflows, particularly within Niagara. I love tinkering with scratchpads and trying to come up with creative, reusable solutions.

Proceduralism is a big part of how I like to tackle tasks, always striving to make systems that can be easily modified to suit the changing needs of our game designers and art directors.

I’m also competent in VEX, Photoshop, Embergen and more.


While I was born and raised in Spain, I have learned to (for the most part) successfully survive Montreal’s winters for the past 8 years.

Besides the obvious cinema and videogames, I’m passionate about science, space exploration, aviation, electronics, music and other arts. And I have a curious mind; I’m always keen to hear about other people’s expertise!

Don’t hesitate to get in touch!