Godzilla: King of the Monsters

For this sequel to 2014’s Godzilla reboot, I was responsible for multiple effects including the development of complex pyroclastic volume simulations, custom grain based simulations, and a variety of other effects, from RBD to particle systems.

I worked on this project almost from start to finish, developing systems that were used by multiple artists on the show, and managing two of the hero FX for the creatures.