Alien: Covenant

On this new installment of the Alien franchise, directed by Ridley Scott, I was responsible for a variety of effects, including particle simulations (rain, bullet sparks, debris…), and volumetric dust (Pyro).

I created a blood splatter setup using Flips in Houdini, and a sparks setup using Maya nParticles.

I was also responsible for the rendering in Mantra of different effects including thrusters and environment volumes like clouds, dust and smoke.